This studio seminar blends humanistic scholarship with immersive technology, theatrical practice, and interdisciplinary, team-based agile development processes. Each unit engages a different immersive story-based context, asking students to envision how its unique affordances might illuminate latent aspects of familiar stories. Topics include spatial computing/AR/VR/ XR, immersive theatre, and theme parks. For their course-long projects, students engage in "critical making": using critical literature to inform design decisions as they radically adapt a famous story of their choosing into an object, performance, or installation. While technological skills are welcome, they are not required. Students are encouraged to envision gloriously and scope effectively as they design a hypothetical or prototyped critically engaged research project.
Course Attributes: BU Hum; AS HUM; EN H; FA HUM; AR HUM